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The annual LOGIN Conference, a
meeting of the leading minds in the online gaming industry, is fast approaching,
and hi5 will be strongly represented by offering three incredible speakers from
our team. The convention will take place
on at the Meydenbauer Center
in Bellevue, Washington. Anyone in the
Seattle area and planning to attend to conference would be remiss to pass up an opportunity to see these three superb speakers.
First to speak will be Monty Kerr, hi5's vice president of commerce and
advertising. Bright and early at 9:30 a.m. on Tuesday, May 17, Monty will
be discussing how best to maximize fraud in online gaming. No, you read that right,
Monty's argument will stress that attempts to completely prevent fraud often
hinder other actions that developers should be encouraging, namely virality and
engagement. Monty hopes to leave attendees with a realistic view of what level
of fraud is acceptable in online spaces and how it can best be managed.
The next member of the hi5 team to take the stage will be Rajat
Kongovi, vice president of business operations, who will speak at 10:15 a.m. on
Wednesday, May 18. As a wizard of data analytics, Rajat will explain what data
hi5 collects and how those data points can be used to offer developers a better
understanding of how their games are being used. Once they know how those games
are used, developers can make smarter decisions about predicting future use and
how to best monetize users.
President & CTO
Alex St. John, the last of the hi5's team to take the stage, and will do his
best to prevent publishers and developers from committing "advercide." During
his time in the
gaming industry, Alex has seen a bevy of advertising and commerce-based business models, many ending in ruin. Alex will attempt to talk online gaming
companies off the proverbial ledge by hosting the "advercide hotline," sharing
his personal experience of successfully blending the most successful commerce models
that the industry has to offer.
If you'll be at the LOGIN conference or in the Seattle area between May 16-18, and would like an opportunity to talk personally with one of hi5's speakers, email pr@hi5.com
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Additionally, Alex participated in an on-camera interview with FastCompany for their "30-Second MBA" series, which is an ongoing video curriculum with expert advice for entrepreneurs. To check out the Alex's interview as well as the full series, visit 30secondmba.com.
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Additionally, the standalone presentation slides from the session are also available for viewing on the hi5 YouTube channel. And, be sure to check out the photos from our dedicated session on the hi5 Flickr channel.
For more information on SocioPay and SocioPath platforms, visit http://developer.hi5.com.
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Additionally, audiences learned how we removed the registration walls from social games - essentially bringing down the biggest barrier to entry for end users; allowing anonymous play and a simplified user authentication process via SocioPath. We showcased how SocioPath is applied to Bush Whacker, an entertaining quest game from DJArts Games. Players can jump right into the game and start playing without registration required.
- SocioPay provides 2x-3x more revenue per active player on any network
- SocioPay is free for games off the hi5 platform when developers publish their game on hi5
Stay tuned to see the results of our social experiment. Also, we will be publishing our video recording of the GDC presentation, and will share the video on our blog as soon as it is available. In the meantime, please visit our hi5 Developer Portal for more information on SocioPay and SocioPath: http://developer.hi5.com
- Cash = $$
- Advertising = watch a video ad
- Virality = give us 3 of your friends' business cards
- Engagement = be content to promote hi5
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SAN FRANCISCO - February 23, 2011 - hi5, one of the world's leading platforms for social games, today announced the launch of the SocioPay monetization platform designed to maximize revenue for social games. SocioPay dynamically determines the optimal monetization solution for every commerce opportunity, including identifying players who are less likely to purchase and offering advertising as an alternative to traditional payment options. The launch of the new SocioPay platform marks the first public release of a robust ad/commerce hybridization model for the social games industry. hi5 will demonstrate how early adopters of SocioPay will optimize social game revenues in a dedicated session at the Game Developers Conference (GDC) in San Francisco on March 1 at 11:15 a.m. in Moscone Center's North Hall, Room 122.
"While results are still early, we expect SocioPay to increase revenue in social games by 200%-300% over traditional commerce and lead-generation offers found on other social networks," said Monty Kerr, hi5 Vice President of Commerce and Advertising. "The key innovation is that SocioPay extends beyond the hi5 platform; allowing developers to see dramatically increased revenue wherever their social games are distributed - even on other social networks."
hi5 invites developers who launch their games on hi5 to leverage SocioPay for maximizing revenues everywhere they publish their social games. "We've received a lot of requests from developers to help them mitigate the commerce losses they are experiencing with currency and payment solutions on other social networks, and this is certainly an area where we can provide significant support," said Alex St. John, hi5 President and Chief Technology Officer.
"Over the last year, we've been working closely with hi5 on the distribution of our social game titles, Port Casino Poker and Port Casino Blackjack. By implementing SocioPay, we'll be able to gain actionable insights and achieve measurable improvements in monetization and revenue per user. hi5 is a strategic partner for us as we look to expand our business this year and we are planning to launch more titles leveraging their new SocioPay platform," said Richard Garriott, Co-founder and Creative Director at Portalarium.
"By utilizing the SocioPath platform for our title, Bush Whacker, we've been able to take down the barriers to entry and acquire more new users directly into our game. hi5 is driving a new model for virally acquiring audience into social games that is effective and will be instrumental in helping us achieve our growth goals for 2011," said David Whittaker, Co-founder of DJArts Games.
For more information about the SocioPay monetization platform and the SocioPath next generation social gaming platform, please visit http://developer.hi5.com.
About hi5
Founded in 2003, hi5 is among the top 20 largest web sites worldwide and one of the leading platforms focused on social entertainment and gaming. hi5 delivers a fun, interactive entertainment experience to millions of visitors worldwide by combining a robust social platform with premium content, including localized social games, virtual goods, avatars and more. The hi5 Game Developer Program enables talented social game developers to drive audience acquisition and monetization of their games on the hi5 platform through free promotion, access to viral channels, a robust commerce platform and favorable revenue shares. To learn more about the program, visit http://developer.hi5.com.
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hi5 was one of the few partners showcased at the exclusive press event, alongside publishers and consumer-focused platforms including Gilt Groupe, Huffington Post, and LIVESTRONG.COM. In a blog post, Gavin shared some early results achieved by sites featuring IE9 Site Pinning:
- LIVESTRONG.COM found that IE9 users spent 53% more time on the site and are 40% more likely to return.
- Huffington Post found that users in Pinned Site mode spent 49% more time on the site.
- hi5 found that users who pinned the site became much more active responding to 3x more social requests (new friend requests, game invites, messages and more).
To see more of the Microsoft IE9 RC event, check out photos in our Flickr gallery and see the photos shared in the Windows Internet Explorer Image Gallery.
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You can also see a video demo of the Millionaire City IE9 integration here. A recent post from the Microsoft team on their official IE9 blog provides a deeper look at the hi5 and Millionaire City IE9 experience: "...the hi5 branded Pinned Site experience is the launch portal for staying connected socially. A notification flashes when an important event happens (e.g. new friend request, invitation to join a game, or new gift from someone). The Jump List dynamically updates so users can see what they're missing and dive right in.....the scenario extends beyond the social networking and into the games themselves. Now a user can pin their favorite game to their taskbar. The popular Millionaire City is all about becoming the richest real estate tycoon on the web, but you lose cash fast if you don't return to the game frequently to maintain your investments. The pinned site experience notifies you when you need to collect rent, if your tenants are moving away, or if you have a new business partnership. It pulls you back into the action and helps you maximize your gaming time." Read more...
Click here to see more of our photos from the 2011 International CES and stay tuned for updates about new features and results driven by hi5 support of IE9.
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Currently in beta, Internet Explorer 9 enables audiences to interact and engage with the entertainment content they enjoy on hi5 in new, immersive ways. Here's a sneak preview of some of the hi5 IE9 features that you'll see and hear about at the show:
- Pinned Site: Audiences can quickly and easily access hi5 content directly from the Windows Taskbar.
- Jumplists and Notifications: From the hi5 Jumplist, audiences can check their inbox messages, accept a friend request, view game invitations, access gifts sent from friends and more.
- Social Gaming Capabilities: From the Windows Taskbar, audiences will have the ability to perform specific in-game actions within games published on hi5.
Starting Friday, January 7, you can check out the hi5 experience in IE9 from the Microsoft Booth located in the Central Hall of the Las Vegas Convention Center (LVCC), No. 7144. In addition to the hi5 experience, a variety of interactive scenarios showcasing products that highlight Microsoft platforms and technologies with be available at the booth.
To learn more about upcoming Microsoft events at this year's CES visit http://www.microsoft.com/ces.
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This week, hi5 will take the stage again at two more conferences. First, hi5 President & CTO Alex St. John will speak at the Virtual Goods Summit in San Francisco today about current challenges for developers within the social gaming market and how new solutions such as SocioPath are emerging. To join the conference and listen in on Alex's presentation, please register for the event and feel free to use our 20% discount code: HI20. hi5 is also proudly sponsoring the Virtual Goods Summit and we invite you to stop by our booth #19 at the Moscone Center.
Additionally, hi5 CEO Bill Gossman will speak at AdweekMedia's Social Media Strategies conference in New York tomorrow, October 13. Bill will join panelists Michael Burke of appsavvy and Ian Schafer of Deep Focus in a discussion moderated by Brian Morrissey of Adweek about the opportunities for brands in the gaming market. The panel promises to answer provocative questions about the evolving social gaming market and best practices for advertising in this environment.
If you're interested in meeting with hi5 representatives at either of these events, please contact us: http://hi5networks.com/contact/index.html
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